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Descripción
Consumers Patterns Analysis Template
Slide Content
The slide is titled "Consumers Patterns Analysis Template" and appears to be focused on End-Users Trends in areas such as E-commerce, Telemedicine, Contactless payments, and Virtual Experiences. It details four key areas: Purchase, Payment, Pickup, and Anywhere. Each section contains concepts such as "Account customization" and "Contactless methods," probably meant to expand upon current trends and practices in consumer behaviour. "Click & Car Collect" suggests a convenience-focused service, while "Offline, online, mobile" indicates the various platforms through which consumers interact. The final area, Virtual, presents "Virtual fitting room", pointing to a specific technology-enhanced retail experience.
Graphical Look
- The slide features a blue header with white and yellow text for the title.
- There are four main content blocks, corresponding to Purchase, Payment, Pickup, and Anywhere.
- Each content block contains a colored icon at the top, reflecting the theme of the block (a gear and plant for Purchase, gears for Payment, a checkmark in a box for Pickup, and a globe for Anywhere).
- The bottom content block for Virtual includes a computer icon, suggesting an online or digital theme.
- The content blocks are colored differently: yellow, blue, darker blue, and orange, respectively.
- Each block contains bullet points for text entries, with placeholders such as "Put your text here. Add an item description."
- The background of the slide is white with a light gray banner at the bottom. The slide's overall look is clean and organized, using a mix of color-coded blocks and icons to visually separate different topics. The icons are simple and thematic, enhancing the comprehensibility of each category at a glance.
Use Cases
- During strategic business meetings to analyze and discuss consumer trends in the context of their impact on various business sectors.
- In marketing presentations to outline consumer behaviour patterns and align marketing strategies accordingly.
- For product development meetings where features and user experiences can be designed based on consumer buying patterns.
- As a training resource to educate staff or stakeholders about the current state of the market and consumer expectations.
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